![]() The consequences of a "wrong" choice seemed very low stake. I never worried in Tell Me Why because I felt that I was making decisions true to myself and the characters, which were the "good" options. ![]() In games like this, I'll usually stress over making a decision and wondering what might happen if I choose the "wrong" option. I just don't feel like these were conveyed well in the moment. This isn't true, in the end, because your choices do change certain scenarios and outcomes. That's not to say your choices don't matter, but I never felt that my choices would have a drastic effect on anything. These problems are par for the course with a Dontnod game like this, but still worth mentioning - and they could be fixed before the game releases in a patch.ĭecisions in Tell Me Why also don't feel as impactful as they probably should. Combined with some lip-syncing issues, you'll definitely want to keep subtitles turned on. Sometimes you can't even hear the dialogue at all because it will cut out sporadically for a few seconds. That returns in Tell Me Why, but it's much less egregious. If you've played Life is Strange, you know that Dontnod has somewhat of a penchant for awkward and stilted dialogue. At the very least, it shows a serious commitment towards their diversity efforts, even if there's still a long way to go. They didn't have to do this, but I really appreciate that they did. Microsoft even created an email alias for reviewers where we could email those same experts to discuss the game. Tell Me Why was developed in partnership with GLAAD and the Huna Heritage Foundation, along with expert transgender, indigenous, and mental health consultants to ensure that the game's themes and characters were portrayed with respect. They're a severely underrepresented group in most forms of media. Official page for Tell Me Why, a new narrative game from DONTNOD Entertainment & Xbox Game Studios. Truthfully, I can't remember any games that include indigenous peoples at all, let alone Alaskan Natives. I can't remember a game as respectful to indigenous cultures as Tell Me Why other than Never Alone, a 2015 platformer that was developed with Alaskan indigenous writers and groups. Source: Xbox Game Studios (Image credit: Source: Xbox Game Studios)īecause it takes place in Alaska, several prominent characters are Tlingit, one of many Native Alaskan peoples. In my playthrough, they made peace with their tragic past and moved forward together. Their relationships with other characters, particularly Alyson's adoptive father Eddy and the twins' friend Michael, were stronger than they've ever been. The shining star was undoubtedly Tyler and Alyson's relationship.Īt the end of the game, I was happy where Alyson and Tyler ended up. Do we remember what we want to remember for our own comfort? Sometimes Tyler and Alyson would remember vastly different accounts of a memory, and it makes you question just how much you can trust your own memories. I like the way that Dontnod used this to explore their grief. Going a step further, the twins can also conjure up memories that they may have previously forgotten, allowing them to explore past events to shine a new light on what had happened during their childhood. You can buy it for PC and Xbox One via the game's official website.An integral part of this relationship is something they call "our Voice." Essentially, it's a play on the twin telepathy belief and it allows them to communicate with one another in their thoughts, going so far as to share emotions. In chapter two, however, there is one puzzle that is a bit more difficult than any of the others the game will throw at you, and you won't be able to progress without solving it. That said, it's unlikely that gamers won't be able to get their hands on it somehow, even though their language might not be supported - after all, enthusiasts have been creating fan translations of foreign media around the world for decades and it wouldn't be surprising to see this game get the same treatment.Īs for the rest of us, Tell Me Why is still very much available for purchase. Alternating smooth narrative sequences and interactive scenes, Tell Me Why presents itself as a personal investigation in three chapters, where dreams and. As a primarily narrative-focused game, the puzzles in Tell Me Why generally don't impose a large enough hurdle that your progress is halted for more than a minute or two. Unfortunately, it seems unlikely that this game will be made officially available for sale in these regions. Many Middle Eastern countries have similar laws, and China has been inconsistent with what is and is not allowed in the country in terms of LGBT Media. For example, Russia's "gay propaganda law" prevents the publication of any content or speech that presents homosexuality as a societal norm. ![]() Why is Tell Me Why unavailable in these regions? It largely comes down to local laws and culture. ![]()
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